Eventually, a cafe will open up (run by a headphone, beat-loving dog), where you can spend coins on unlockables, and also has a connected museum where you can play games you’ve already beaten. Each game has a minimum score requirement to pass it, rewarding you with coins for how well you perform, and some additional objectives for extra coins at the end.
![rhythm heaven megamix flow balls rhythm heaven megamix flow balls](http://www.hardcoregaming101.net/wp-content/uploads/2019/01/02303-1.png)
Starting out, the mini-games are presented as challenges that need to be beaten to progress through each world, and this is basically the only way you can play them at first. There wasn’t really a vegetable themed area, though, so I’m not sure where this guy would have fit in. The mini-games are just randomly thrown in without much thought given to the idea of a consistent theme, however, and that just bugged me throughout the game. For instance, the second world door is closed off by a mechanic with a car for a head (I wouldn’t think too hard on that), so you’d expect all his mini-games would be centred around machine-themed games. The only criticism I’d have with the worlds are presented is that the mini-games don’t follow the theme set out by each world’s character. The characters all carry the same kind of charm as the Wario Ware characters, and there’s a similar level of non-sequitur disconnect between each world as those games had.
RHYTHM HEAVEN MEGAMIX FLOW BALLS SERIES
It’s unsurprising to learn that the developers of the Rhythm Heaven series (of which, this is the fifth entry) are the same developers for the Wario Ware games.
![rhythm heaven megamix flow balls rhythm heaven megamix flow balls](https://i.redd.it/1kiurasq0vl61.jpg)
It’s not exactly award winning stuff, but it’s entertaining nonetheless and provides a loose connection for all the random mini-games you’re playing. On your journey, you’ll encounter doors so large they can’t just be opened, and so you have to return “flow” to the home of the guardian of each door, allowing you to continue. Players take the role of a nameless good Samaritan, trying to help Tibby get home by reaching a tower that should get him home. Falling from Heaven world, Tibby is a weird, fair-floss haired, easily excitable bear-thing that gets lost on… Earth? I guess it’s Earth, it’s never actually specified. There is a narrative of sorts, but it’s the one of the strangest, most distracted stories I’ve ever played. While I can barely follow a beat to save myself, I still enjoyed my time with Rhythm Paradise Megamix immensely, with but only a few irritants. This isn’t to say that Rhythm Paradise Megamix is bad by any measure, I just want you all to know where I’m coming from with this. Indeed, my performance during a significant amount of the game was not unlike a flailing laboratory chimp mid-experiment, with just as much screeching, slapping uncontrollably at my DS.
![rhythm heaven megamix flow balls rhythm heaven megamix flow balls](https://2.bp.blogspot.com/-BSF9KDq7jfQ/V2IIPDKboEI/AAAAAAAAIEU/MhKEMJ6yy9YUaUO6BiISoo3t1FEX2btAgCLcB/s1600/Rhythm-Heaven-Megamix-Air-Batter-results.png)
I wasn’t exactly a champion of cadence, my flow was never flawless, but I was at least better than how I performed with Rhythm Paradise Megamix.
![rhythm heaven megamix flow balls rhythm heaven megamix flow balls](https://user-images.githubusercontent.com/53618962/85943882-9effe180-b93b-11ea-931a-c828936e8c6c.png)
Once upon a time, in years gone by, I would be at the arcade playing DDR fairly often, or sitting around my bedroom regularly playing Rockband or Guitar Hero. It should be noted that I have no rhythm at least, I don’t anymore.